Arena Multimedia launches its comprehensive and compact 2.5-year career course, Multimedia Specialist Program- 2004, which incorporates the latest industry relevant
technologies and is designed in five semesters, including modules on Graphics, Authoring Multimedia, 3D Animation, Multimedia for Web and Games and Portfolio Management. Students have the option of completing the course in 1.5 years if they choose the Fast Track option.
The new look Arena Multimedia Specialist Program 2004 curriculum integrates multimedia for Web and Gaming and utilizes the latest globally acclaimed software and multimedia technologies. Power-packed software that
students will learn include Illustrator CS, Photoshop CS with Imageready, Pagemaker 7.0, Corel Draw 11.0, Quark Express, in the Graphics Suite, Sound Forge 6.0, Adobe Premiere 6.5, Director MX 2004, Author ware 6.5 in the Authoring Multimedia suite, 3D Studio Max 5.0, Character Studio 3.0, Elastic Reality 4.0, Adobe After Effects 6.0 in the Animation Suite, while the Multimedia for Web and Games includes Flash MX 2004, Dreamweaver MX 2004, A5.
The Graphics module delves into the ‘Basic of Art', where students learn to create digital graphics images. Besides, it enables them in Visualization of imagery, creating digital graphics, editing and optimizing of graphics for the web, print and publishing including digital printing, and broadcast media.
On completion of the Authoring Multimedia module, the student will be well versed in Storyboard writing, develop streaming audio, record and edit audio files, create video content and produce streaming video for the web, enrich video content by applying effects and prepare it for post-production job, develop CBT's, CD-Rom's and put them on the web.
The Animation suite teaches 3D animation and will enable students to develop broadcast quality Animation, Morphing and Warping of Still Graphics.
Multimedia for Web & Games has been so designed to allow students to prepare content rich and interactive Web sites with Animation, Host and maintain web sites, and Design and Develop Games.
Finally, in the Digital Portfolio Development module the student learns the process of
Multimedia development Life cycle including project scheduling, resource allocation, Quality processes and Maintenance of the projects developed. On completion, they will be able to plan, develop and implement projects on their own.
Delivery Methodology
- CILM – Customer Integrated Learning Methodology. CILM uses an integration of instructor led, computer based and video based training support to provide highly specialized and focused training in Multimedia Technologies. Through this delivery mechanism, students are trained by conventional as well as technology driven models.
This course integrates multimedia for Web and Gaming and utilizes the latest globally acclaimed software and multimedia technologies.
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